Rummy Rules – Kalooki

Rummy Rules – Kalooki

http://loverummy.com/rummy-rules-kalooki/


SUMMARY of Rummy Rules – Kalooki rummy

Kalooki rummy (often referred to as Kalooki 51 rummy) is probably the most accepted and the greatest rummy variant. Kalooki rummy rules are basically pretty much standard rummy rules other than a player must have 51 points of sets and runs before revealing his meld. In addition this variation uses jokers to represent and card in a meld, marking Kalooki out as different from other variations. In order to win a game, a player must complete his meld, lay off cards and in the end goes out.

Deck: 2 (total of 106 including Jokers)

Number of Players: 6

Card Points: Ace counts 11 points, J, Q and K counts 10, the rest of the cards are counted according to their face value (For example, 5 of hears is 5 points, 9 of clubs is 9 points and so on).

Number of cards distributed: Kalooki rummy rules indicates that each player must be dealt with 13 cars.

Game Objective: Main objective of the game is to meld the cards in such a manner that it reaches 51 points, otherwise a player is not allowed to lay down sets and runs.

Going out: As soon as a player has got rid of all his cards by creating melds and laying off cards, the game ends.

Scoring: It resembles much with the standard rummy and normally a player should aim for 51 in arranging his melds.

Melding: Melds are created in sets and runs and has to reach 51. A player can add cards in the existing melds either belonging to him or of the opponent to form a large meld, known as a “building.”

Laying off: To lay off cards, melds should reach 51 points according to Kalooki rummy rules. The use of jokers is accepted to substitute missing cards in the sequence. Joker can also be released in exchange for equal or exact cards in a meld.

Discarding: After each players turn, he must discard one card in the discard pile faced up.

Penalty: A penalty of 25 point is given to the player if it remains in his hand at the end of the game.

Hunt and Going Out: A player may choose to go “Hunt” after successfully disposing of all of his cards in one go. Or a player “Goes Out” when he has arranged all his card in series of sets and runs and only has 1 card remaining to discard.